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Punch Bomb Key Serial Number

Updated: Mar 25, 2020





















































About This Game DO YOU LIKE TO PUNCH THINGS?!Punch Bomb is a virtual reality arcade game where you punch things! Wield the HTC Vive motion controllers as fists, and punch the bombs away from you before they explode in classic mode! Or don't let the bomb past you as it keeps coming back, dodge obstacles, and fight bosses in Grav Bomb!Complete challenges to unlock new fists with unique particle effects! Mix and match fists, and punch things your way!Utilize powerups and rack up large combos to maximize your score, dominate your friends, and show everyone who's the best at punching things on the global leaderboards.And, above all, have fun and PUNCH SOME THINGS! a09c17d780 Title: Punch BombGenre: Action, Indie, Early AccessDeveloper:Chris FoleaPublisher:Chris FoleaRelease Date: 13 Dec, 2016 Punch Bomb Key Serial Number This game has a killer concept but there are a few major issues I encountered while playing for about a half hour. Namely, the incredibly wonky way some of the hands hit the balls. Other than the Midas ones. Otherwise, in the mini-game, the ball basically continually rolls along the walls of the tube. In the "classic" mode, It's not necessarily a terrible thing, but the way this game feels, lining up a punch and watching the ball go careening off 20 degrees to the side reminds me of miscueuing while shooting billiards. Anyone who's ever done so knows that it's jarring and unpleasant, and it feels like a rogue element betwen you and your goal. The difference is, in billiards, you can chalk the stick and then make sure you make solid contact, and it won't happen again. In this game there's no rectifying it, so it feels sort of distracting and disorienting. Speaking of disorienting, the punch effects are amusing but maybe they should only pop on every 7th or 8th hit. With the boxing gloves I was basically blind when one of the yellow multi-balls popped up. Again, I'm not trying to suggest how one would optimize this game for competitive play or anything, but it significantly deducts from the initial feeling of precision and timing you need to play. Without a 10x multiplier the leaderboard is just for show, though right now I somehow made it on there.The game randomly spawns targets in every direction, which, if you have a Vive, you might already know this can be troublesome. If you don't pay attention, in one round you could end up spinning around enough to seriously wind your cables. Not to mention whipping around 180 degrees for those of us with the old 3-in-1 cable for your HMD. it's noticably cumbersome and tends to gently yank on your HMD when you spin around. Combined with trying to dodge the cable as you twirl about your play space, this is stressful. But I like the idea of a 360 degree playfield and mine is a minor gripe at best.It looks great, however, and on my system (6600k and 1080) it runs very well aside from crashing when I try to go to the menu. It doesn't take long to load, at all, though, so for right now I hope it's fixed but it's hardly a massive inconvenience. I can see this game becoming really fun with some fine-tuning here and there, overall though I'd say it's about a $5 title right now.. I really enjoy this game. It gets me moving. It has my attention. It was hard to get used to the bombs that I shouldn't punch. I also don't like the effects of the different gloves, so I turned that off. I like aiming for the targets.. Super addictive for such a simple concept. I heard a lot of hype about this game but avoided buying it because I knew I'd experience everything the game had to offer within 2 minutes. Turns out that was in fact true, but it's instantly become the first game I spin up when I pull out the Vive. I put on some workout jams in my steam music player and let myself get into the groove of rapidly identifying bombs and swinging away.Things I'd recommend to improve:Gravity bomb mode - bomb feels like it takes too much 'force' to keep it going, and the fact that it's able to fall down near your feet makes it really awkward to try and keep the ball alive.Menus - Other menu buttons remain punchable even after you've punched your main selection. If you do a swiping style punch you can trigger multiple buttons.Combos - Any kind of tool tip indicating the purpose of combos. I keep my combo score high because it's fun but have absolutely no idea how it's contributing to my score, if at all. Great game - while I'm not really into the regular mode since I never know which way to face, I play the Grav Bomb version all the time. It's a good workout and has very addictive game mechanics.. Great workout!. Best 5$ you'll spend on VR game. Totaly worth it!. This Arcade game of the future.is super fun and the style to it is superb. I love how there are 2 main modes and a 3rd mode that's in development but at least something the devs let you try. It is way fun. It's a challenge in the game modes, but what a way to use the VR setup to a great extenxt. Even though this is in Early Access, I feel like it's polished and very solid of a game. Again, presentation style is, in my opinion, extremely well done. It's awesome, and cheaper than games with much less to offer than this. I was not disappointed but instead wway impressed when I played the demo, I had to buy in to the game . I feel the devs deserve my $, and at such a great price. Heck yeah! I return to this one often, especially trying to beat my previous scores.. Easily one of the best workouts you can have in VR, I really like this game... It's got great presentation and is a simple enough concept that anyone can give it a go... highly recommended!

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